Assassins Creed Syndicate (not Victory, even though it’s a better title) – Gameplay and trailer

Today Ubisoft announced their new Assassins Creed game. And we already knew it would take place in London during the industrial revolution, but now we know a bit about gameplay and an unexpected new title: “Syndicate”. Because of the gangs a.k.a. syndicates, I suppose. But honestly, I liked “Victory” more, because it just fit to the setting, just my opinion. Additional to the trailer (well, not a real (render-)trailer, more like gameplay and some drawing-oilpainting-artwork-stuff) they showed about 10 minutes of gameplay. And well, it looked like an “Assassins Creed”-game. With a few changes though.

Syndicate2

First: New city. Of course, every new Assassins Creed has a new city to play in (and with). London really looks like a modern city, the buildings are even more accurately built than in Unity, the streets are cleaner and (a lot) wider to have enough space for …
Second: Carriages and other transportation vehicles. In Syndicate you will be able to enter or even control a carriage to travel through the city or to escape from your enemies in dramatic carriage-battles. And don’t worry, you can go on a full rampage with your carriage and especially with your unbreakable horse, which seems to be made of iron, because that street lamp during the escape (in the trailer) just broke like a tank hit it. And if a street lamp doesn’t resist your carriage of unlimited destruction a few citizens won’t either. So, if you slide over the sidewalk and worry to be desynchronized for killing innocents, don’t worry. Just smash as many as you can, you save the city for them so that’s ok. If you don’t want to travel with a carriage you can choose trains or (maybe) boats. They probably won’t be controllable but a faster way to travel. And if you want the old fashioned way over the buildings you can choose a new feature …
Third: The grappling hook. Stolen right from the batcave you can use it like the dark knight himself to climb buildings very fast just by shooting the hook to the roof and pull yourself up. You can also use it to toss the rope over the streets and use it a zip line. Sounds interesting but maybe a bit overpowered when you can get away from trouble very easy and make any hiding option unnecessary. Well, since running away isn’t even an option for a true assassin you have …
Fourth: New weapons. The fighting system seems to stay the same (like in Unity). But now with some more “modern” weapons (spear and saber would be a bit old-fashioned in modern London). First, brass knuckles, which brings back the good old fist-fighting. The moves look really cool and I really missed fighting with your fists in Unity. Second weapon shown in the trailer is a “Kukri”-knife. It is a curved knive, a bit like a machete and pretty nasty to kill. That knife was only shown on a screenshot, so I saw no fighting with it yet. But it surely will kick some ass. And if there are too many enemies you might just need …
Fifth: A second character. Jacob Frye (the main character) has a twin-sister, Evie. And she is also playable in a few missions (25% Evie, rest Jacob) and maybe in the open world gameplay. Evie wasn’t shown during the presentation, so no information about her gameplay-differences and her obviously different move-set.

Syndicate

Except this, expect an Assassins Creed experience you know. If you liked Unity you will be probably happy with Syndicate. If you didn’t like it, a Grappling hook and a tank-carriage won’t change that in the next game. A thing I will miss is the Coop. I liked the missions, after I finished the campaign the Coop was almost the only reason to keep playing it. And another player in a game and maybe one or two heists won’t be that difficult to make. In it’s core Assassins Creed is a singleplayer-experience. But the Coop from Unity (not that multiplayer before) was fun. Just keep it. Rest will be good, as always. If it won’t be a bug-massacre again, right Ubisoft?

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