The Long Dark – Big region update

The Long Dark is out for some time now, but fortunately it is one of the “Early Access”-games, which is still supported by the developers. So we get another update for the game, which brings next to a lot of smaller updates such as the ability to place small objects into the world a new region with an industrial theme and mines and factorys.

Added new region, Desolation Point.

Added new item placement system.

Added Forging gameplay.

Added new Tools: Hammer, Improvised Knife, Improvised Hatchet.

Added new Fuel type: Coal

Added new location discovered on-screen text.

Replaced all HUD text with icons.

Updated Survival Panel with new Status screen.

Updated Weather system, both visuals and to introduce weather patterns.

Updated Wind system and wind sounds. Wind now changes based on altitude, location, temperature, and time of day.

Added new Gear Sound system. You can hear certain gear sounds when moving through the world, if you have certain items in inventory.

Added wider support for gamepads on PC/Mac.

Fixed issue with only rolling for food poisoning when partially eating an item

Fixed brightness issues on Mac; lighting conditions now match PC

Sort and Filter buttons shift to the active inventory or container section of the UI

Players can now drink water directly from Inspection mode

Light torch UI only shows fire option after clicking on a burning fire

Fixed issue where players could not fill a container to 100% full

Fixed issue with books changing weight after being dropped

Struggle and Fire actions now use the Interact binding.

When rebinding movement actions to arrow keys, arrows can navigate menus

Fixed small delay after crafting an item where you can’t use the craft button

Fixed confusing wording in “condition too low” when trying to harvest a carcass

The game now saves when the player is woken up from sleep

Fixed torches so they emit heat

Fixed break down audio loop playing forever if break down is interrupted

Dropped and scattered items will only be randomly oriented/embedded if in snow

Only wake player up after fire dies out if player is freezing

Player will not receive torn clothing events if not wearing any clothes

Fixed AI issues with wolves after attacking player holding a flare

Fix crafting exploit (switching items while crafting in progress)

Fixed crafting issue that could sometimes require longer crafting time than necessary.

Fix for graphical glitch related to light shafts [Xbox One]

Modified struggle damage modifiers for various tools, and added modifiers for the new Improvised Knife, Improvised Hatchet, and Hammer

Reduced the Condition-cost to tools when using them to clear ice-fishing holes

You can now clear ice-fishing holes with Hammers and Prybars

Increased Prybar durability

Modified animal carcass harvesting times

Tool chests and Toolboxes are now more likely to have tools in them

Hammers can be used to break down crates, furniture, etc.

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